Every Wall Is a Floor
Flip your personal gravity vector in any of the 4 cardinal directions (Down, Up, Left, Right). Run across ceilings to clear spike pits or turn vertical shafts into walkways.
Flip your personal gravity vector in any of the 4 cardinal directions (Down, Up, Left, Right). Run across ceilings to clear spike pits or turn vertical shafts into walkways.
Rushing to the end isn't enough. Every stage exit starts locked with a crimson barrier. Grab every floating cyan Rhombus Crystal to unlock the Goal while refilling your mid-air flip charge.
A live raycast Ghost Line shows your exact landing spot before you commit to a flip, backed by procedural 8-bit synthesizer audio and sub-second checkpoint respawns.
The exit Goal stays locked (marked with a red X) until you collect every cyan Rhombus Crystal (◆) in the room. Check the top-left HUD counter to see how many crystals remain.
Flipping gravity while standing on a surface is free and unlimited. In mid-air, you have 1 air-flip charge (shown as a golden dot below your gravity compass). Landing on any surface or touching a Rhombus Crystal immediately refills your charge.